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The Rabbittt Hole

Design principles, best practices, and customer stories from teams crafting high-quality mobile products.

All

iOS Design Best Practices

Feature Releases

Customer Stories

How Trade Republic used Play to create their Stock Gifting Feature

How Craft is designing new product features using Play
Best Practices when Designing for Dark Mode
Our favorite things we shipped in 2024—and what’s next for 2025!
iPhone Mirroring image on a Mac next to the mirrored iPhone
Play’s Simulator for macOS is here—thanks to Apple!
Using Haptics in your iOS Prototypes
Two variants of a component with states applied differently to each
What's the Difference Between States and Variants?
Designing with Color
A group of buttons in iOS
Creating UX Friendly Buttons
The top safe area is shown on an iOS device
Considering iOS Safe Area in your App Designs
Play's Code Panel
Play for iOS Engineers
a user recording their screen while using a play prototype
Better Prototypes, Better Insights: User Test with Play
three radio buttons are in a list with one's state set to selected
Six Tips to Create the Best Component States
App Clip scanning code
Play App Clips—a breakthrough way to share mobile prototypes.
A native picker with California cities
Five Tips for Designing with Native Pickers
Learn Apple's best practices for using high-friction and low-friction modals.
The Two Types of Modals and How to Use Them
Using the iOS Spacer Element
Four iterations of the same SF symbol, each with a different rendering mode
Using SF Symbol Rendering Modes When Designing Your App
A Z stack, V stack, and H stacks
Play's Layout System is Very Similar to Figma's Auto Layout
An image with material blur and vibrancy
Using Apple's Materials Blur & Vibrancy in Your App Design
Image with three phones, the left and right phone is tilted using gyroscope
Learning How to Tap into Apple's Gyroscope

The Rabbittt Hole

Design principles, best practices, and customer stories from teams crafting high-quality mobile products.

All

iOS Design Best Practices

Feature Releases

Customer Stories

How Trade Republic used Play to create their Stock Gifting Feature

How Craft is designing new product features using Play
Best Practices when Designing for Dark Mode
Our favorite things we shipped in 2024—and what’s next for 2025!
iPhone Mirroring image on a Mac next to the mirrored iPhone
Play’s Simulator for macOS is here—thanks to Apple!
Using Haptics in your iOS Prototypes
Two variants of a component with states applied differently to each
What's the Difference Between States and Variants?
Designing with Color
A group of buttons in iOS
Creating UX Friendly Buttons
The top safe area is shown on an iOS device
Considering iOS Safe Area in your App Designs
Play's Code Panel
Play for iOS Engineers
a user recording their screen while using a play prototype
Better Prototypes, Better Insights: User Test with Play
three radio buttons are in a list with one's state set to selected
Six Tips to Create the Best Component States
App Clip scanning code
Play App Clips—a breakthrough way to share mobile prototypes.
A native picker with California cities
Five Tips for Designing with Native Pickers
Learn Apple's best practices for using high-friction and low-friction modals.
The Two Types of Modals and How to Use Them
Using the iOS Spacer Element
Four iterations of the same SF symbol, each with a different rendering mode
Using SF Symbol Rendering Modes When Designing Your App
A Z stack, V stack, and H stacks
Play's Layout System is Very Similar to Figma's Auto Layout
An image with material blur and vibrancy
Using Apple's Materials Blur & Vibrancy in Your App Design
Image with three phones, the left and right phone is tilted using gyroscope
Learning How to Tap into Apple's Gyroscope

The Rabbittt Hole

Design principles, best practices, and customer stories from teams crafting high-quality mobile products.

All

iOS Design Best Practices

Feature Releases

Customer Stories

How Trade Republic used Play to create their Stock Gifting Feature

How Craft is designing new product features using Play

Best Practices when Designing for Dark Mode

Our favorite things we shipped in 2024—and what’s next for 2025!

iPhone Mirroring image on a Mac next to the mirrored iPhone

Play’s Simulator for macOS is here—thanks to Apple!

Using Haptics in your iOS Prototypes

Two variants of a component with states applied differently to each

What's the Difference Between States and Variants?

Designing with Color

A group of buttons in iOS

Creating UX Friendly Buttons

The top safe area is shown on an iOS device

Considering iOS Safe Area in your App Designs

Play's Code Panel

Play for iOS Engineers

a user recording their screen while using a play prototype

Better Prototypes, Better Insights: User Test with Play

three radio buttons are in a list with one's state set to selected

Six Tips to Create the Best Component States

App Clip scanning code

Play App Clips—a breakthrough way to share mobile prototypes.

A native picker with California cities

Five Tips for Designing with Native Pickers

Learn Apple's best practices for using high-friction and low-friction modals.

The Two Types of Modals and How to Use Them

Using the iOS Spacer Element

Four iterations of the same SF symbol, each with a different rendering mode

Using SF Symbol Rendering Modes When Designing Your App

A Z stack, V stack, and H stacks

Play's Layout System is Very Similar to Figma's Auto Layout

An image with material blur and vibrancy

Using Apple's Materials Blur & Vibrancy in Your App Design

Image with three phones, the left and right phone is tilted using gyroscope

Learning How to Tap into Apple's Gyroscope

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